04-001-US The Future of Learning (Part 1)
Exercise 2: Create a learning video Choose a learning topic that interests you or that you are currently covering in a course. Create a short learning video (5-10 minutes) in which you explain the main concepts and ideas of the topic. You can use tools like PowerPoint, Screencast-O Matic, or Explain Everything to record and edit your video. Share your finished video with your fellow learners or classmates and ask them for feedback. Then organize a meeting or video conference to discuss what you learned, answer questions, and use the feedback to improve your video. Through these exercises, you can take advantage of blended learning by combining online and face-to-face activities to make learning more interactive, engaging, and e ff ective. Introduction. Gamification refers to the use of game-like elements, design principles, and mechanisms typically used in video games to design and enhance learning activities. In the context of the future of learning, gamification has the potential to make learning processes more motivating, interactive, and engaging. The use of gamified elements can help increase learner engagement and motivation and ultimately improve learning outcomes. Motivation: Gamification can help increase learners' intrinsic motivation by incorporating elements such as progress indicators, scoring systems, rewards, and contests. This can help learners feel that they are making progress and being recognized for their efforts. Some key aspects of gamification as it relates to the future of learning are: 04-001-05 Gamification
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