04-001-US The Future of Learning (Part 1)

The study addressed various aspects of VR in education, such as its e ff ectiveness, implementation, challenges in integrating VR technology into education, and the di ff erent applications of VR in educational contexts. The authors found that VR has the potential to improve learning, increase learner motivation, and foster collaboration. However, the results also showed that there are challenges to implementing VR in education, such as technical di ffi culties, high costs, and lack of standards for VR content development. The authors emphasized the need for further research to identify the best applications and implementation strategies for VR in education. _______________ Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in Science and Technology Education, 10(2), 85-119. Augmented reality in education: a meta-review and cross-media analysis In the study "Augmented reality in education: a meta-review and cross-media analysis" by Radu (2014), a meta-review was conducted to analyze and evaluate the results of various studies on the use of augmented reality (AR) in education. The study examined the e ff ectiveness of AR applications, their impact on learner learning and motivation, and the potential applications of AR in di ff erent educational contexts. The author analyzed 27 selected studies that focused on AR in education and compared the results with studies on other media to provide a comprehensive overview of research in this area. The findings suggest that AR can have positive e ff ects on learning and motivation, but also poses challenges, such as technical di ffi culties, high costs, and the need to develop appropriate content for AR applications. The study highlights the need for further research to identify the best applications and implementation strategies for AR in education and to take full advantage of the technology. ______________ Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.

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